![]() February 21, 2011: This Week On e23: Flexibility
Pyramid #3/28: Thaumatology II is no boring list of spells, though. Instead, it delves into the alchemy rules presented in GURPS Magic, and returns with new elixirs and techniques. This issue asks the question "How do you blow up the world with magic?" and gets not one, but ten answers. An occult organization, ceremonial magic rules for Dungeon Fantasy, and a new arcane school for Banestorm round out the issue. e23 also added a new issue of Space Gamer to the offerings. #59 includes the original version of Battlesuit, four scenarios for Grav Tank, and the usual host of news, reviews, and articles from 1983. -- Paul Chapman Share this post! |
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