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GURPS Tactical Shooting: Extreme Conditions – Cover

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GURPS Tactical Shooting: Extreme Conditions

Available as a digital file!

Written by Hans-Christian Vortisch * Edited by Nikola Vrtis

46 pages. PDF. * Price $9.00 * Stock number 37-0163
Always AvailableClick here to buy!

46 black-and-white pages, softcover. * Suggested Retail Price $14.95
Stock number 01-6177 * ISBN 978-1-63999-045-0
Available Now at – Amazon

Water, Space, Sand, Snow . . . Climate Makes the Constant Foe

Bring the excitement of environmental uncertainty to the gaming table with GURPS Tactical Shooting: Extreme Conditions! Building on the foundation of GURPS Tactical Shooting, this guide provides flavorful insight and rules for wielding and maintaining arms in the most inhospitable habitats: dune-strewn deserts, photogenic jungles, or wintry wastelands. Take your cold-iron companion into even less-inviting realms, in the skies, seas, or space. Reward your rugged readiness with new gear and character options.

Although focusing on firearms in fairly realistic recent-history TL5-8 campaigns, many issues herein can provide consequential complications for any type of combat – past, present, or future!

Related Products

  • This supplement builds off the fundamentals of GURPS High-Tech. It's guns, gear, and more from TL5 to TL8.
  • Discover more realistic insight, with GURPS Tactical Shooting.
  • For rules and information on cinematic gunplay, slide across a marble floor with two guns a-blazing and check out GURPS Gun Fu.
  • GURPS SEALs in Vietnam contains templates, vehicle lists, and equipment for the U.S. Navy's elite warriors during that conflict.
  • More background and stats for real firearms from the early 20th century are contained in GURPS High-Tech: Pulp Guns 1 and GURPS High-Tech: Pulp Guns 2.
  • To expand Tactical Shooting to TL9 and beyond, check out Hans-Christian Vortisch's "Tactical Shooting: Tomorrow" from Pyramid #3/55: Military Sci-Fi.
  • Take on the monsters with Hans-Christian Vortisch's "Tactical Shooting: Monster Hunters" from Pyramid #3/73: Monster Hunters II.
  • For a second-by-second breakdown of real and cinematic Western shootouts using the Tactical Shooting rules, see Pyramid #3/74: Wild West for "Famous Wild West Gunfights," written by Hans-Christian Vortisch.
  • For alternate rules on aiming (perfect for folks using Tactical Shooting), check out Pyramid #3/77: Combat.
  • Discover more about futuristic shooting in "Training for the Tech," from Pyramid #3/85: Cutting Edge.
  • Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!

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